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Old Dec 11, 2006, 07:54 AM // 07:54   #1
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Default Reward Fissure Armor for skill over time played

I know this has been brought up before but I've never seen any dev feedback about this so I thought it's time to bring it up again in hopes they might keep it in mind and hopefully do something about it.

Here is what Anet says about Guild Wars:

Quote:
Guild Wars is a competitive online roleplaying game that rewards player skill more than time played
Clearly, all the current ways of acquiring Fissure armor are fundamentally opposed to this statement. There is no reason that it needs to be that way.

Very simple way to implement "Reward Fissure Armor for skill over time played":

A player who beats all of the UW quests gets a "voucher item" from an NPC at the end.

A player who beats all of the Fissure quests gets a "voucher item" from an NPC at the end.

These two "voucher items" can then be exchanged for a full set of Fissure armor for the player who holds them. You can even customize the "voucher items" if need be so they can't be traded and the Forgemaster will only accept voucher items from the characters they are customized for.

This would reward Fissure Armor for skill over time played as per Guild Wars' mandate and have the added benefits of stopping people from doing illegal things on eBAY, and encouraging parties to play the UW and FoW normally as intended - which they don't do now because currently there is no point in doing so.

Those who want to farm for their Fissure armor could still have the option to do so, so there would be no reason for them to complain.
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Old Dec 11, 2006, 07:58 AM // 07:58   #2
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and then ppl start farming voucher items to make money and again: time>skill

fow armor is for the pve players and farmers, not for everyone. and its not a reward, it gives exactly thesame stats as 1.5k armor
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Old Dec 11, 2006, 08:05 AM // 08:05   #3
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not signed...
if anet put these vouchers in the game then i wreckon it would be too easy to get a set of full fow.

what you could do is the mallyx quest in the domain of anguish and then sell the set of gems for 200k+ at the moment... that would be like getting 1 piece of fow armor.. and the quest does take a lot of skill...
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Old Dec 11, 2006, 08:09 AM // 08:09   #4
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Quote:
Originally Posted by duncan99
and then ppl start farming voucher items to make money and again: time>skill

fow armor is for the pve players and farmers, not for everyone. and its not a reward, it gives exactly thesame stats as 1.5k armor
Actually, since the voucher items would be customized and the Forgemaster would only accept vouchers from the characters they are customized for, selling the vouchers would not make any money because no one would buy them since they would be totally useless to the buyer.

Yeah it gives the same stats as 1.5k armor - but what's the point of saying that? I don't see how that has any bearing on this suggestion.
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Old Dec 11, 2006, 08:09 AM // 08:09   #5
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Fissure armor is cosmetic. It's no better mechanically than the4 armor you can buy at Drok's or Kaineng center. Since having a rare skin is a prestige thing, and not a necessity or an advantage, FoW armor should be left alone as a gold sink and a vanity item. However, would it be bad it the quests in UW gave a few ectos as a reward, while the quests in FoW gave out a few shards? It wouldn't stop people from simply farming them, but would give people another option for getting their armor. Nothing extravagant, maybe add 3 ectos or shards as a reward for each quest. Ecto prices would drop, then stabilize as people realized that farming might still be faster, but people who don't WANT to duo or solo can actually get shards/ectos without having to buy them.
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Old Dec 11, 2006, 08:15 AM // 08:15   #6
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Quote:
Originally Posted by duncan99
and then ppl start farming voucher items to make money and again: time>skill
Just pointing out one thing...

Quote:
Originally Posted by Navaros
You can even customize the "voucher items" if need be so they can't be traded and the Forgemaster will only accept voucher items from the characters they are customized for.
Wouldn't be able to be used if its not the one customized for you.

---

Honestly, all this is, is a gold sink.

Your average player goes through the game, beats it. They might farm a little, redo particularlly fun stuff, etc. But they (going with casual being average) are not interested in the size of their bank account in leu of their gameplay.

There are other players, whom prioritize their time with trying to amass wealth through trading, farming, or what not. Others "grind" because they believe it shows their dedication/skill, or whatever reason they may choose to do it.

Both types of person will amass a significant amount of resources. ANet wants a place for this to go, as well as a "reward / status symbol" for such persons. Hence the extremely rediculous costs. Hence, it's a gold sink.

While I might sympathize with you, don't get into the habit of thinking it necissary. You don't NEED FoW armor.

Show your skill > time by showing your skill. Leave the grinders their toys.
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Old Dec 11, 2006, 08:19 AM // 08:19   #7
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Quote:
Originally Posted by Orinn
Fissure armor is cosmetic. It's no better mechanically than the4 armor you can buy at Drok's or Kaineng center. Since having a rare skin is a prestige thing, and not a necessity or an advantage, FoW armor should be left alone as a gold sink and a vanity item. However, would it be bad it the quests in UW gave a few ectos as a reward, while the quests in FoW gave out a few shards? It wouldn't stop people from simply farming them, but would give people another option for getting their armor. Nothing extravagant, maybe add 3 ectos or shards as a reward for each quest. Ecto prices would drop, then stabilize as people realized that farming might still be faster, but people who don't WANT to duo or solo can actually get shards/ectos without having to buy them.
the answer on:

Quote:
Originally Posted by Navaros
Actually, since the voucher items would be customized and the Forgemaster would only accept vouchers from the characters they are customized for, selling the vouchers would not make any money because no one would buy them since they would be totally useless to the buyer.

Yeah it gives the same stats as 1.5k armor - but what's the point of saying that? I don't see how that has any bearing on this suggestion.
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Old Dec 11, 2006, 08:24 AM // 08:24   #8
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I don't think it's fair that only farming "exploiters" - I say that not with any malice or bad intention behind the word, but simply because the game is not "intended" to be played by 2 men killing a specific set of monsters - should be able to acquire Fissure armor. I'm not saying what farming "exploiters" are doing is wrong, merely that they should not be put up on a pedestal above all other players as the only ones capable of acquiring Fissure armor. As is currently the case.

Just because it's a vanity item does not equate to it meaning that only farming "exploiters" should be able to get it. I have no idea how that common co-relation in the minds of so many players came into existance, but it's a bad co-relation that should not be respected.

Just because it is a vanity item that does not mean Guild Wars needs to forsake it's "Reward for skill over time played" theme in regards to acquiring it.
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Old Dec 11, 2006, 08:34 AM // 08:34   #9
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Quote:
Originally Posted by Navaros
I don't think it's fair that only farming "exploiters" - I say that not with any malice or bad intention behind the word, but simply because the game is not "intended" to be played by 2 men killing a specific set of monsters - should be able to acquire Fissure armor. I'm not saying what farming "exploiters" are doing is wrong, merely that they should not be put up on a pedestal above all other players as the only ones capable of acquiring Fissure armor. As is currently the case.

Just because it's a vanity item does not equate to it meaning that only farming "exploiters" should be able to get it. I have no idea how that common co-relation in the minds of so many players came into existance, but it's a bad co-relation that should not be respected.

Just because it is a vanity item that does not mean Guild Wars needs to forsake it's "Reward for skill over time played" theme in regards to acquiring it.
if everyone could get it would u still want it? guess not. The armor IS made for the farmers that want to grind for that special prestige armor. If fow armor was another 1.5k armor would u still like it? All this fuss is just cuz some ppl cant get this kinda armor but thats a good thing, cuz fow is meant to be special
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Old Dec 11, 2006, 08:45 AM // 08:45   #10
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Quote:
Originally Posted by duncan99
if everyone could get it would u still want it? guess not. The armor IS made for the farmers that want to grind for that special prestige armor. If fow armor was another 1.5k armor would u still like it? All this fuss is just cuz some ppl cant get this kinda armor but thats a good thing, cuz fow is meant to be special
FoW armor would be a lot more special if it could be acquired based on skill.

Which the suggestion in the original post would do.

Everyone would not be able to get it with the suggestion in the original post. Everyone would not be capable of beating all of the FoW quests and all of the UW quests. That's some hard some stuff for the "average player" and many of them will never accomplish that. Those that do would be justly rewarded with Fissure armor.
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Old Dec 11, 2006, 09:10 AM // 09:10   #11
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This would fundimentally be doing exactly what Anet did with DoA in NighFall.

Adding a reward which can only be attained by completing the elite missions.

Something which I dont agree with, as it alienates those who dont like hour long missions and quests, or dont have the time to do them.

You would then have people with quests in their lists which they cant complete and thats somewhat annoying.

You would also then have the same situation as you do NF, where people are complaining they cant get a certain reward (Razah in that case) because they HAVE TO complete the elite missions to get them.







(I do agree with the way Obsideon armor is attained though, as you dont need to complete the whole FoW or UW to get it. And I have nothing against the elite missions and hard work.)
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Old Dec 11, 2006, 09:16 AM // 09:16   #12
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Hell no! i torn my ass off to get a single fow set and u want to get it with completing couple of quests ... no!
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Old Dec 11, 2006, 09:20 AM // 09:20   #13
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freekedoutfish:

They could always add the option in without changing anything about the current way to get FoW armor.

Then players have a choice of how to get it:

1. Skill.

or

2. Farming "exploiting" grind.

Hence I don't see why there would be a need to worry about the stuff listed in your post since the current option would still be available.
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Old Dec 11, 2006, 09:24 AM // 09:24   #14
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Time Wise: 3 Weeks of Farming Ecto's > One night of doing all the quests.

I don't think so bud. You maybe get a nice green, but that's it.
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Old Dec 11, 2006, 10:00 AM // 10:00   #15
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Quote:
Originally Posted by Navaros
freekedoutfish:

They could always add the option in without changing anything about the current way to get FoW armor.

Then players have a choice of how to get it:

1. Skill.

or

2. Farming "exploiting" grind.

Hence I don't see why there would be a need to worry about the stuff listed in your post since the current option would still be available.
Do you have any idea how much that annoy every player who has spent months farming and saving for FoW armor, only to be told that now you have a choice and you can just complete FoW and UW to get it instead.

No one in their right mind would choose to still farm for rare materials, when they can just complete the quests and get tokens.

It would remove the need for Ecto and Shards and remove an important trading material from the game.

We'd end up with more rich playes running around because their wouldnt be anything to spend their money on.

Then chances are, that these tokens would start being traded, but at rediculious prices

Prices which would be out of reach of most players, and again the armor would be unattainable to most.

But this still allienates those who dont want to spend hours, or dont have the time to complete FoW and UW to get the armor.

I know I dont have a spare 4 or 5 hours to do the entire thing in a day.

The way it is, is fine.

At the moment, you can just save up, buy the materials, enter the FoW, do one or two quests and find the armor trader and get your armor crafted.

It may still take a long time to buy or find the materials, but atleast you can take your time doing it.
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Old Dec 11, 2006, 10:06 AM // 10:06   #16
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If you want to award it to players with supposed "skill". Then they should be able to obtain it easily already.

/burnspetition
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Old Dec 11, 2006, 10:07 AM // 10:07   #17
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It wouldn't alienate anyone because there is a choice of how to get it.

The current system is what alienates players. It alienates all players who don't use farming "exploits" from being able to get Fissure armor. And that's not right.
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Old Dec 11, 2006, 10:14 AM // 10:14   #18
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Quote:
Originally Posted by Navaros
It wouldn't alienate anyone because there is a choice of how to get it.

The current system is what alienates players. It alienates all players who don't use farming "exploits" from being able to get Fissure armor. And that's not right.
The materials are buyable from the merchant. Expensive maybe, but thats just a case of saving up and being patient.

So to say the armor is unattainable as it is, is wrong because you dont need to farm them.

And once you have the materials, (whether it takes a long time or not) the armor crafter isnt that hard to reach.

The OP'rs idea, is the exact same issue we have with NF and forcing people to do the entire DoA elite missions just to get a relatively useless Ritualist Hero which you cant use because the games over.

Id personally rather save up the materials and gold, and then do one nice run into the FoW for my armor. If I ever choose to.




I know the OP suggested giving a choice, but again thats a pointless idea. It would just frustrate those who have spent month or longer, saving up for the armor.

And it would extremely unfair on those who dont have the time to do the whole of FoW, and need to spend months saving materials up.




And this would incourage leaching. You would end up with players who just stand back and let the others complete the FoW, while they either watch or pretend to be doing stuff. Then they reap the rewards in the form of a token.

The OP'rs idea doesnt show skill at all, just cos you can complete the FoW.

But the current system shows dedication, whether it be buying all the materials or buy farming.





How ever I do think there should be some-kind of reward at the end for doing it. In the form of rare green weapons perhaps or special items, or a title.

Last edited by freekedoutfish; Dec 11, 2006 at 10:21 AM // 10:21..
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Old Dec 11, 2006, 10:14 AM // 10:14   #19
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Quote:
Originally Posted by freekedoutfish
Do you have any idea how much that annoy every player who has spent months farming and saving for FoW armor, only to be told that now you have a choice and you can just complete FoW and UW to get it instead.

No one in their right mind would choose to still farm for rare materials, when they can just complete the quests and get tokens.

It would remove the need for Ecto and Shards and remove an important trading material from the game.

We'd end up with more rich playes running around because their wouldnt be anything to spend their money on.

Then chances are, that these tokens would start being traded, but at rediculious prices

Prices which would be out of reach of most players, and again the armor would be unattainable to most.

But this still allienates those who dont want to spend hours, or dont have the time to complete FoW and UW to get the armor.

I know I dont have a spare 4 or 5 hours to do the entire thing in a day.

The way it is, is fine.

At the moment, you can just save up, buy the materials, enter the FoW, do one or two quests and find the armor trader and get your armor crafted.

It may still take a long time to buy or find the materials, but atleast you can take your time doing it.
lol this is the wha,t the third person not to realize that the tokens would be customized.? Also, for those saying itd be too easy, one could always just change it to needing multiple tokens
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Old Dec 11, 2006, 10:21 AM // 10:21   #20
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Quote:
Originally Posted by freekedoutfish
The materials are buyable from the merchant. Expensive maybe, but thats just a case of saving up and being patient.

So to say the armor is unattainable as it is, is wrong because you dont need to farm them.

And once you have the materials, (whether it takes a long time or not) the armor crafter isnt that hard to reach.

Which is the exact same issue we have with NF and forcing people to do the entire DoA elite missions just to get a relatively useless Ritualist Hero which you cant use because the games over.

Id personally rather save up the materials and gold, and then do one nice run into the FoW for my armor. If I ever choose to.
"Taking a long time" is a gross understatement. Saying "practically forever" would be far more accurate. Besides, many people don't like having to engage in trade spam migraines, I know I sure don't. Hence farming other stuff in hopes of trade spamming it all away one by one, and praying you don't give yourself an ulcer or brain tumor from all the migraines that having to become a hardcore trade spammer for years will give you - is not a viable solution.

Comparing this suggestion to DoA makes no sense whatsoever. All this suggestion would be doing is adding a way to get Fissure armor based on skill. Those who do not have the time to do it that way would not have to, hence they have no reasonable grounds to complain about it.
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